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      課程目錄:Object-oriented programming培訓
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             Object-oriented programming培訓

       

       

      The need for object-oriented programming
      An attempt to reflect real-world programming
      Evolution of object-oriented programming
      Object-oriented programming in terms of the rules of KISS and DRY
      Classes and Objects
      Ideas and entities in the philosophy of Plato
      The role of classes
      Implementation classes using objects
      Classes, properties, and static methods
      Naming conventions and coding
      naming classes
      Naming properties and methods
      Package Naming and folders
      Other conventions
      class structure
      Properties / field as a description of the object
      Accessor
      Methods for the implementation of functionality
      Modeling and graphical representation of classes
      requirements Analysis
      Modeling the structure of classes and relationships
      Describing the business objects
      EER diagrams
      UML class diagram
      Object-oriented programming paradigms
      The concept of paradigm
      Encapsulation
      Abstraction
      Heirdom
      Polymorphism
      Design and implementation abstraction layer
      Abstract classes
      Interfaces
      Features -Traits
      Cyclase nested
      Class generic
      Creating objects
      Ways to create objects
      The role of the constructor
      Pattern Factory
      Relationships between classes
      Aggregation
      Composition
      Chapter dependence - Decoupling
      Dependency injection containers DIC
      Mediator pattern
      The organization code
      Design code reusability
      Folder structure
      Namespaces, packages, modules
      Object-oriented programming and performance
      Reservations memory for objects
      Garbage Collector
      Explicit deleting objects, destructors
      Working with references
      The mechanism of reflection
      The area to apply reflection
      Acquiring information about classes and objects,
      The importance of reflection in the creation of documentation and software testing
      Error handling
      Possible models of error handling
      Object Model error handling
      The role of exceptions and class Exception, throwing and capturing unique
      A try-catch-final, nesting block
      Object-oriented programming
      Excessive liability classes, pattern Delegation
      Strong dependence
      Singleton and potential problems
      Anemic Domain Model

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